Home > The Snail Log > Blender Learner Journal > Project 9: Nether Portal

Project 9: Nether Portal

Ok, so this one has some history… This one comes from one of the 3D projects they had us plan in college. I always felt kinda regretful that we never got to do the practical assignment after the planning one (because of the pandemic), so now that I’m a little more comfortable in Blender I wanted to try and make/finish it!

A problem I’ve been encountering with some of the other projects here is that I don’t feel confident enough in my “finishing skills” yet to tackle bigger scenes like the ones I’ve been attempting thus far. So I thought I’d scale things back for a bit and make something smaller that I can finish easier. It worked, because I didn’t feel as intimidated and I did indeed finish it!!

These images have been sat waiting so patiently in my computer for like. 4 years, now?? I ended up deviating from the old concepts a bit, going for a more interesting camera angle with my final render, and somehow managing to accidentally flip the scene?

I’m really pleased with the final model, I feel like I surprised myself! I think I managed to use most of the techniques I’d learnt over the previous projects, while adding more under my belt too!

I was also for sure starting to feel really comfortable using nodes to make more interesting materials!

I hand-painted the archway, the island, and the portal textures to varying degrees of success. I also spent a fair bit of time making sure my geometry was nice and clean. It could probably be better, but it could also probably be a lot worse! In hindsight it might’ve been good to make the grass a lighter colour so as to stick more closely to the values past-me laid out in the paintovers, but oh well.